Episode 22 – Destiny 2, Apple and loot boxes, Game of the Year 2017

Hold on to your hype, it is time for Not Enough Resources!

Now Playing:

Dylan was gifted a copy of Destiny 2, and he explores the odd pairing of first-person shooter and MMO. Ryan is riding the high from Star Wars The Last Jedi by diving head first into 2010’s Star Wars: The Old Republic and its two most recent expansions, Knights of the Fallen Empire and Knights of the Eternal Throne.

News:

The loot box conversation continues! Apple has updated their developers terms of service to require games that have a randomization purchasing element to disclose drop rates. We speculate on how this might effect the industry going forward, and what it means to have a storefront regulate these practices rather than legislation.

Game of the Year 2017:

We discuss some of the ups and downs of the year, from big budget games like The Legend of Zelda: Breath of the Wild to amazing indies like A Mortician’s Tale and Cuphead. The biggest take away? Gaming has reached the point where we can have experimental games that don’t focus on realism, but instead aim to stir emotions in their players. The Game of the Year for 2017 for Not Enough Resources is Cuphead. Read our review.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

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Episode 21 – Factorio, Marvel VS Capcom Infinite, Loot Boxes and Games as a Service, Overwatch League Pre-Season

Hold on to your hype, it is time for the latest episode of Not Enough Resources!

Now Playing:
Dylan goes on a journey through Factorio, which sounds absolutely insane. Ryan muses about the new additions of Black Widow, Winter Solider and Venom in Marvel VS Capcom Infinite, which is finally starting to feel like a complete game.

News:
With the big shakedown at EA over loot boxes in Star Wars Battlefront II, what is the solution to this problem? Is it legislation, like Hawaii and Belgium are looking at? Or is it turning games into services, instead of just using that as a PR line.

Competitive Corner:
Overwatch League pre-season has started, so we discuss the teams we are rooting for, and what can be done to improve the game going forward.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 20 – Assassin’s Creed Origins, BlizzCon 2017, Stealth in Multiplayer games, Overwatch League

Hold on to your hype, it is time for the latest episode of Not Enough Resources!

Now Playing:
Dylan finished out this season of League of Legends just below platinum, despite a last minute push. Thankfully, the meta for the next season looks to show lots of promise thanks to some reworked systems. Ryan has finally finished Assassin’s Creed Origins, and it is his favorite Assassin’s Creed yet.

News:
BlizzCon 2017 was this past weekend, and there was a lot announced. World of Warcraft: Battle for Azeroth looks to be the closest to Warcraft 4 we will ever get. Meanwhile, Overwatch is getting a brand new map and a new support hero in early 2018. Starcraft 2 is going completely free to play, and is bucking the trend of secondary currencies. Hearthstones next expansion, Kolbolds and Catacombs, looks to be a doozy as far as balance is concerned, but hopefully the Dungeon Run single player mode can bring players back in. Finally, Heroes of the Storm is getting a lot of back end upgrades, including changes to stealth that begs the question: How do you handle stealth versus balance when it comes to multiplayer?

Competitive Corner:
We finally get our first details on the Overwatch League’s inaugural season, and we could not have been more wrong on how the entire thing was going to be handled. Cool new additions to the game include team uniforms and matching colors for abilities, but how will that effect readability for viewers? Meanwhile, Compete had a great look at how Super Smash Brothers Melee is hampered in Japan.

We would like to extend our deepest sympathies to Team Liquid, as one of their Overwatch coaches, INTERNETHULK, has unexpectedly passed away. Thank you for everything you have done for esports, and for channeling your passion into something that others can enjoy.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 19 – Assassin’s Creed Origins, Animal Crossing Pocket Camp, split patches in League of Legends, and the Overwatch World Cup

Hold on to your hype and get ready to game, fall gaming is in full swing and we are here to bring you the latest episode of Not Enough Resources!

Now Playing:
Dylan is knuckling down on League of Legends to end the season strong, while Ryan is exploring ancient Egypt in Assassin’s Creed Origins.

News:
Nintendo revealed Animal Crossing Pocket Camp and Ryan went to insane lengths to get it on his phone, but it has some curious design choices compared to Fire Emblem Heroes and Super Mario Run. Will Nintendo’s mobile dominance continue? Also, Gamecube controllers now work with the Switch, so is a new Smash Brothers around the corner?

Competitive Corner:
Is it wise for professional esports to be playing on a different patch than what is on live servers? Dylan breaks down Riot’s complicated meta, and how it effects how the game is played. Meanwhile, Ryan is disappointed that 4 out of 6 players from China’s Overwatch World Cup team don’t have their visa’s in order to come to Anaheim for BlizzCon.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 18 – Dark Souls and Cuphead, too many Loot Boxes, League of Legends Worlds

Hold on to your hype, it is time for the latest episode of Not Enough Resources!

Now Playing:
Dylan dives into some Playstation 4 games for the first time, and is immediately captivated by Dark Souls. On the opposite side of the brutal spectrum, Ryan explores the side scrolling goodness of Cuphead. Should games be this difficult?

News:
Loot boxes have dominated the past few weeks of gaming news, thanks to big changes to Forza Motorsport 7 VIP pass, the ending being locked behind randomly generated Orc’s in Shadow of War, and abilities being tied to loot crates in Star Wars Battlefront II. What separates these games from purely cosmetic loot boxes like Overwatch? Does their inclusion in multiplayer heavy games like Battlefront II create an imbalanced multiplayer ecosystem like Ryan feared after playing the Battlefront II Beta?

Competitive Corner:
Dylan examines the history of the NA Curse following the lackluster debut of North American teams in the League of Legends Worlds Circuit. So far, the curse seems to be real. Ryan takes a look at some quantitative data from OmnicMeta and compares it to his own experiences in Competitive Overwatch to determine if Mercy is here to stay as a must pick for teams of all levels.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 17 – Dungeon Fighter Online, Fortnite – Battle Royal, Assassin’s Creed Origins, Toxicity in Overwatch

Hold on to your hype! It is time for the latest episode of Not Enough Resources!

Now Playing:
Dylan is loving the South Korean MMO Dungeon Fighter Online, a side scrolling beat-em-up in the vein of Battletoads and Final Fight but with way more classes. Ryan dives deep into Rise of the Tomb Raider. The puzzles are great, the combat is fun, but there is no way Lara isn’t dying of hypothermia.

News:
Is Fortnite – Battle Royal too much of a knock off of Playerunknown’s Battleground? Or is this just a new subgenre being formed? Assassin’s Creed Origin’s DLC will include what is being called Discovery Tour, which both Dylan and Ryan love the idea of. More time for slower game experiences just gives you more time to appreciate the art of the game.

Competitive Corner:
Dylan is losing lots of sleep watching the League of Legends Worlds in China, but there are a lot of teams competing that normally don’t get featured. Meanwhile, toxicity is holding back features from being developed by Blizzard, so much so that Jeff Kaplan had to issue a statement to the greater Overwatch community.

As always, be kind to your fellow gamers.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 16 – Metroid: Samus Returns, Super Mario Odyssey, eSports and gaming in Africa

It’s that time again. Prep your build orders, hold on to you hype and get ready for the latest episode of the Rogues Portal Gaming Podcast: Not Enough Resources!

Now Playing
Dylan is trying to narrow down his class in Dungeon Runners, but is glad the Hearthstone Meta is starting to even itself out after the latest expansion. Meanwhile, Ryan is excited to be playing a new Metroid game, Samus Returns, even if there are some odd design choices. Expect his full review mid-next week.

News
Nintendo reveals that Mario is not as Italian as we all thought in the latest Super Mario Odyssey Trailer, showing that the supposed Italian Plumber definitely man-scapes. All joking aside, it is great that Nintendo is focusing on the whimsy fun that only gaming can bring. Other Switch goodies include the fact that both Doom and Wolfenstein II are coming to Nintendo’s platform. This is good news for anyone looking for a strong presence of AAA third party games on the Switch.

Competitive Corner
The big discussion this week has to do with Africa. Both Waypoint and Kotaku posted some great looks at how the infrastructure of the continent is holding back gaming from the masses throughout Africa.

Dylan is excited to see some fresh faces in League of Legends now that the NALCS has finished up their Summer Split.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 15 – League of Legends, Phantom Trigger, cartridge re-releases?, Pokémon GO, Overwatch League and the NALCS

It’s that time again. Load up your games, hold on to you hype and listen to the latest episode of the Rogues Portal Gaming Podcast: Not Enough Resources!

Now Playing
Dylan is finally happy with the state of League of Legends, and he thinks it finally feels like a complete experience. Ryan is playing Phantom Trigger for review, and loves the neon hack-n-slash, despite a few issues.

News
Street Fighter II is getting a re-release as a working SNES Cartridge, despite the fact that hardware hasn’t been made in decades. Is this a coming sign of nostalgia based re-releases for old hardware?

Pokémon GO is bringing the three Legendary Dog’s from Gold and Silver to players, with a slew of new rules. Raikou, Entei, and Suicune should start appearing in raids throughout the world from August 31st to September 30th.

Competitive Corner
The League of Legends NALCS finals are this weekend. Dylan favors Immortals taking it all, so be sure to watch to see if he picked the right team. Meanwhile, more controversy out of the Overwatch League, which is forcing eSports organizations to drop their names in favor of new names the fit the League’s branding standards. Is this a good or bad thing?

Remember to tune in all weekend to support Hurricane Harvey Relief with Harvey Relief Done Quick, where games break games to raise money for the Houston Food Bank.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 14 – Pokémon, Starcraft Remastered, Sonic Mania and fan projects, Hearthstone frustrations, Super Smash Con

Now Playing –
Dylan returns with tales of Pokémon GO and Pokémon Moon, including raiding stories and how he caught an awesome Zapdos.

Ryan gushes about his love for StarCraft Remastered, with one glaring exception: The audio wasn’t remastered to go along with the slick graphics. Watch his play through of all 10 campaigns on Twitch and YouTube!

News –
With Sonic Mania releasing to rave reviews this week, we discuss the intersection between fans and developers, and how that relationship can be fostered for the betterment of the industry. Nintendo is notorious for taking down fan projects, but that doesn’t mean hope is lost for the developers, with some moving on to careers at Microsoft Game Studios, EA and more.

Competitive Corner –
Dylan vents some frustration about the latest Hearthstone expansion, Knights of the Frozen Throne. Should the meta be driven by who gets their Death Knight transformation card first?

Ryan drops some knowledge about competitive Lúcioball, and talks about his hopes of a competitive Mystery Heroes bracket in the future.

Meanwhile the LCS heats up with its final couple weeks of the season, and Super Smash Con brings style to the forefront of the competitive scene.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.

Episode 13 – Hearthstone: Knights of the Frozen Throne, Destiny 2, Week 9 of NA LCS, StarCraft II IEM

With a slow news week, Dylan and Ryan tackle a bunch of eSports fun.

Now Playing –

Dylan is prepping for the next Hearthstone Expansion, Knights of the Frozen Throne. Most of this concern is from a new priest card that copies your opponents entire deck into the priest players existing deck, and how this mechanic can only be brought to life from a digital card game.

Ryan talks about his confusion and disappointment with the Destiny 2 Beta on consoles, and why it doesn’t have certain elements that make an MMO an MMO, like leveling up and progression. Despite his reservations, he is looking forward to the PC Beta at the end of August.

Competitive Corner –

Dylan preps us all for the upcoming League of Legends play that is coming in the final week of play for the North American Championship Series. He also delves into how Riot handles balance patches and introducing new heroes mid-season.

Ryan gushed about getting back into StarCraft II eSports thanks to a great weekend at the Intel Extreme Masters tournament in Shanghai this past weekend. This is partly because of great stories of players that overcome all odds, like IEM winner uThermal who won the entire tournament after subbing in for a player who dropped out at the last minute.

Follow us on Twitter @NERPodcast! You can subscribe to Not Enough Resources on iTunes or Google Play.